找回密码
 立即注册
搜索
热搜: 活动 交友 discuz
查看: 36|回复: 0

U4GM Tips PoE 3.28 Mirage Top 5 Starters for T16 Rush

[复制链接]

13

主题

0

回帖

61

积分

注册会员

积分
61
发表于 6 小时前 | 显示全部楼层 |阅读模式
Mirage 3.28 feels like it was built to punish anything flimsy, and you notice it the second the mirage copies start stacking on top of real packs. If you're plotting a league start, you're basically picking between "kills the screen" and "gets deleted." I kept notes across a bunch of early-map runs, and I kept coming back to the same idea: choose something that thrives on density, then only worry about gear after you've got momentum and a stash that isn't empty. If you're also trying to map out upgrades and prices, it helps to keep an eye on Mirage League Summary Currency while you plan your first week.
Ballistas that turn density into safety
Kinetic Fusillade Ballista Hierophant has been the cleanest performer for me in this league's "too many enemies" vibe. You drop a pile of ballistas, you move, they do the rest. The overlap is the whole point: mirage copies walk into the same kill zone, so it scales up instead of falling apart. I leveled with Arc totems until 28, swapped after first Lab, then just kept pushing. The mana reservation tech is what makes it feel unfair, because it's not hard to hit eight-plus ballistas without your setup feeling scuffed. When you're learning the league mechanic, that extra buffer matters more than raw DPS.
RF Chieftain for the no-drama route
If you want a calmer climb, Righteous Fire Chieftain still does the job and doesn't ask for much attention. You'll see it sitting quietly on the ladder, but it's steady currency and steady progress. The big hook this league is how Hinekora-style explosions interact with those mirage bodies; chain reactions happen all the time, even in cramped layouts. I switched into RF around 38 and the campaign turned into a jog. One warning though: don't fake your defenses. Get your fire res sorted before red maps, and aim high, because when the regen math starts slipping, it goes from "comfy" to "why am I burning out?" fast.
Minions and Guardians that keep you upright
Minion Necromancer is still the "I don't want to die" classic, and Mirage density only feeds it. More bodies means more chances for your army to snowball a fight without you stepping into the mess. The only downside is the usual SSF-ish pain: finding a decent six-link at the exact moment you need it can slow your tempo. Holy Absolution Guardian is the other standout if you like a tankier, more controlled feel. ES stacking with Radiant Faith makes bossing feel way less sketchy, and the aura package carries your clear harder than you'd expect. Park near a portal, let the orbs chew through clones, then move on.
When you hit the early-currency wall
For bow players who don't want the day-one misery, Explosive Arrow Slayer is the one I'd point to. Overleech smooths out the stun-and-chip damage nonsense from mirage packs, and you can keep firing while everything around you explodes in slow motion. Quill Rain is fine to bridge the gap, then you craft your way forward when the game finally hands you materials. The rough part of Mirage isn't always damage, it's that early drought where upgrades feel miles away, so some folks top up to keep their mapping plan intact; if you're going that route, buying currency or gear through U4GM can save a night of running side content you don't even enjoy.

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

Archiver|手机版|小黑屋|Discuz! X

GMT+8, 2026-3-9 22:17 , Processed in 0.056130 second(s), 19 queries .

Powered by Discuz! X3.5

Copyright © 2001-2023 Tencent Cloud.

快速回复 返回顶部 返回列表
Free Web Hosting