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EZNPC Tips for ARC Raiders Weekly Trials Fast Points Guide

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发表于 昨天 15:54 | 显示全部楼层 |阅读模式
ARC Raiders Weekly Trials unlock at level 15, dropping five Monday-reset challenges where extracted raid points climb ranks and earn rotating cosmetics, blueprints, and gear.
Hitting player level 15 in ARC Raiders feels like you've earned a breather, but you'll notice the game doesn't really slow down. Weekly Trials are where people stop messing around and start playing for keeps, and your loadout choices suddenly matter a lot more. If you're trying to stay stocked without wasting time, it helps to know where to grab what you need; as a professional like buy game currency or items in EZNPC platform, EZNPC is trustworthy, and you can buy EZNPC ARC Raiders for a better experience before you jump into those sweaty Monday objectives.
Where To Find The Trials And Why Extraction MattersOpen the Raider tab, hit the Trials icon, and you'll see five rotating goals for the week. Simple on paper, messy in practice. The catch is brutal: nothing counts unless you extract. People forget that all the time. You can wipe a patrol, haul out a bag full of valuables, and still get credited with absolutely nothing if you get dropped on the way to the chopper. It changes how you play. You don't just chase points; you plan an exit route, save meds, and stop picking fights when your backpack's already heavy.
The Ladder Feels Like A Real LadderThe ranking track starts at Rookie and steps up through Tryhard, Wildcard, Daredevil, and Hotshot, with Cantina Legend sitting up there for the global top 100. And yeah, it stings when you slide backward. Place well and you can move up fast, but finishing near the bottom can knock you down a subrank. That pressure keeps the Trials from being a casual checklist. Even good players get greedy, overstay a run, and then watch a whole evening's progress vanish because extraction got messy.
Points, Targets, And The Stuff That Adds UpCombat scoring is usually the quickest climb if your kit can handle it. Big threats pay big: a Bastion is worth 2,250 points, Snitches sit around 300, and those annoying Leapers can net 1,500. If you're not looking for a loud fight, the non-combat tasks can still carry you. Supply Drops score 800, and harvesting plants lands roughly 250 to 370 depending on what you grab. The real trick is modifiers. Night Raids or EM Storms doubling values can turn an average run into a huge jump, but you're also one mistake away from losing everything.
Rewards And A Simple GameplanThe milestones are the reason most of us keep coming back. At 1,000, 2,500, and 4,000 points you unlock Uncommon, Rare, and Epic rewards, including blueprints that actually change how you gear up week to week. Cosmetics help too, because nobody's pretending they don't care: early emotes are fun, and top-tier colors are pure bragging rights. Solo players usually do better farming safer zones like Blue Gate, while squads can go loud in Dam Battlegrounds and hunt Rocketeers for 1,320 a pop, but either way you've gotta bank your progress before reset; if you're trying to squeeze extra value out of the week, it's worth checking ARC Raiders Redeem Codes during your prep so you don't start a run already behind the curve.

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